Tuesday, January 31, 2017

What's Your Style; Thinking, Doing, Feeling or...?

For several weeks I've had an idea percolating to frame Design Thinking as a learning style which combines feeling, thinking and doing in order to discover and solve problems. Today I found a web site by the New Jersey Teachers of English to Speakers of Other Languages/ New Jersey Bilingual Educators which had a one page handout entitled What does your preferred learning style mean? Much to my delight, the column headings were; Thinking, Doing, Feeling and Innovating. The footnote said it was adopted from Skip Downing's On Course Workshop.

Unfortunately, the link to the Learning Styles Inventory there was broken, but here is what the NJTESOL/NJBE web page showed:


Reframing this to the context of the Design Thinking process, the pieces are all there; Analysis Empathizing, Building and Testing and Reflection. I was disappointed that the Innovating column didn't integrate more of the items from the other three - are Innovators not also Thinkers and Doers and Feelers? I also disagree with the notion that Innovators would be "Uncomfortable with answers based on abstract theories, cold facts, hard data, emotion, or personal considerations" but perhaps thats because the context is academic rather than practical.

What do you think? As a Design Thinker, are we not seeking to be Feeling, Thinking and Doing as the situation demands?






Sunday, January 29, 2017

A Brief History of IDEO's Design Thinking Process



In the February 1, 2009 issue of FastCo Design, Linda Tischler told the story of David Kelley, the founding of IDEO and the d.school at Stanford, but there is much more to the story than that.  It also mentions the cradle of Design Thinking at Stanford; the Joint Program in Design. What follows is an edited and expanded version of what started out as her story;

Stanford's Joint Program in Design dates from 1958, when Professor John E. Arnold, formerly of the Massachusetts Institute of Technology, moved to Stanford with a joint appointment as Professor of Mechanical Engineering and Professor of Business Administration.

John Arnold and a friend from Arcturus IV

Arnold had received a B.A. in Psychology from the University of Minnesota in 1934 and a M.S. in Mechanical Engineering in 1940 from the Massachusetts Institute of Technology.  In the 1950s he sought to shift the meaning of design from being “the language used to tell fabrication and assembly where to make their cuts” to “the language of innovation,” by which engineers expressed their imagination, He proposed the idea that design engineering should be human-centered, which was a radical concept in the era of Sputnik and the early Cold War.

In 1959 Arnold wrote; "...[the engineer] can take on some aspects of the artist and try to improve or increase the salability of a product or machine by beautifying or bettering its appearance, or by having a keener sensitivity for the market and for the kinds of things people want or don’t want.” Similar to L. Bruce Archer and Harold van Doren, Arnold was suggesting that beauty and desirability were key elements for the engineer to consider.

John was already known for his unconventional methods of teaching engineers, for example; Arcturus IV; a problem-based learning assignment that put his students in an off world setting to work on tools and appliances for a bird-like race of "Methanians" who had “three eyes, including one with X-ray vision” as featured in the May 16, 1955 issue of Life Magazine.

Building on Arnold's work, Bob McKim (Emeritus, Engineering) and Matt Kahn (Art), created the Product Design major and the graduate-level Joint Program in Design. The curriculum was formalized in the mid-1960s, making the Joint Program in Design (JPD) one of the first inter-departmental programs at Stanford.

The Ping Pong Ball Problem made it into Adam's book

Textbooks included McKim's Experiences in Visual Thinking, and Jim Adams', Conceptual Blockbusting, a Guide to Better Ideas. McKim's work predated other writers and proponents of the Visual Thinking concept. ME101: Visual Thinking became the introductory course to the Product Design major. Adam's Conceptual Blockbusting contains more than one problem right out of John Arnold's bag of mental challenges.

When Bob McKim transitioned to Emeritus status, Matt Kahn, Rolf Faste and David Kelley  continued instruction in the tradition of merging art, science and need-finding though the 1980s and 1990s. ME101 is still taught at Stanford and the Mechanical Engineering Department and the Department of Art continue their collaboration, with faculty drawn from both schools.

After graduating from Carnegie Mellon in 1973, David Kelley took a job at Boeing, designing what he calls a "milestone in aviation history"; the 747's LAVATORY OCCUPIED sign. He moved to National Cash Register (now NCR) in Ohio, which turned out to be a similarly frustrating experience. Fate intervened during the 1973-74 oil embargo, when a guy in David's car pool told him about Stanford's product-design program.  At Stanford, Kelley met Bob McKim, who became his mentor.

In 1978, Kelley and some of his Stanford pals banded together to launch a design and engineering firm, Hovey - Kelley Design, opening for business over a dress shop in downtown Palo Alto. In 1981, the firm created the first Apple mouse.

In 1991, Kelley's firm merged with two others; Bill Moggridge's ID2, which had designed the first laptop computer, and Mike Nuttall's Matrix Design, whose skill was in visual design, to form IDEO.

In a 2003 meeting with IDEO CEO Tim Brown, Kelley had an epiphany: They would stop calling IDEO's approach "design" and start calling it "design thinking."

"I'm not a words person," Kelley said, "but in my life, it's the most powerful moment that words or labeling ever made. Because then it all made sense. Now, I'm an expert at methodology rather than a guy who designs a new chair or car.”

"They went meta on the notion of design," says Roger Martin, dean of the University of Toronto's Rotman School of Management, referring to the shift from object design to focusing on organizational processes. "They concluded that the same principles can be applied to the design of, say, emergency-room procedures as a shopping cart.”

Like Arnold's view, Design Thinking represents a serious challenge to the status quo at more traditional companies, particularly those where engineering or marketing dominate the process. Patrick Whitney, Dean of the Institute of Design at the Illinois Institute of Technology (IIT) sends many of his graduates off to IDEO and says he sees this resistance all the time. "A lot of my students have MBAs and engineering degrees. They're taught to identify the opportunity set, deal with whatever numbers you can find to give you certainty, then optimize.”

It took David Kelley a while to appreciate the power of stepping back before forging ahead. In the mid-1980s, while at Hovey Kelley, he used to write proposals with the phases of the process he'd learned at Stanford — understanding, observation, brainstorming, prototyping — all priced separately. Clients invariably would say, "Don't do that early fooling around. Start with phase three." Kelley realized that the early phases were where the big ideas came from — and what separated Hovey Kelley from other management consultants.

"That moment was really big for me," he says. "After that, I'd say, 'No way, I won't take the job if you scrap those phases. That's where the value is.’ "

How much value? Procter & Gamble's CEO A.G. Lafley sent the company's entire 40-member Global Leadership Council to IDEO headquarters twice for a total immersion in the process. "Our senior management was blown away," says Claudia Kotchka, former vice president for design innovation and strategy. "They learned that design is more than aesthetics, and that there are different ways of solving problems than the analytical methods that most disciplines teach.”

Still, despite the enthusiasm in Palo Alto, once the P&G Global Leadership Team got back to Cincinnati, ideas created in the design process kept getting stuck as they ran into the commercial side of the business. This frustrated Kotchka, who called Kelley, Rotman business school dean Roger Martin, and IIT's Patrick Whitney to help find a way to break the deadlock. Over the summer and fall of 2005, the three came up with a prototype of an integrated approach that took a product team through the design process all the way through the impact on strategy. What's more, they trained the P&G employees to facilitate such programs on their own.

The way Kelley sees it, a polyglot team gives an extraordinary advantage in generating truly creative ideas. That idea was one of the animating forces behind the d.school — a place that would help typically analytical Stanford students become more creative thinkers. The school would draw from business, law, education, medicine, engineering — the more diversity, the better.

Kelley is still a bit astonished at what he has been able to pull off. "I've been here 30 years, and nobody paid any attention to me at all," he says. "At one point, they were trying to reduce the size of my office — which was 78 square feet. Now I'm sitting in meetings with the president, with him asking if I want another building and talking about making creative confidence a requirement at Stanford, just like a foreign language."

The most mature form of the process turns up the gain on the artistic/feeling leg of the art/science/business problem solving triad. Participants in the d.school's seminars start their journey by empathically interviewing strangers, looking for emotional hot buttons, in an effort to discover hidden problems to solve. It's a long way from the top-down, buttoned-up world of Mil-Aerospace inspired methods where everything is carefully planned out in advance. but its a lot more creative and Kelly would testify that it's also a lot more fun.

John Arnold would be pleased.

Friday, October 21, 2016

A Breath of Fresh Air

Aesop's Lions and Oxes

In a recent article from TheStreet, Brad Hall described the eight things Google's Project Oxygen discovered about truly effective management; He wrote:

"As a young PhD student, I read thousands of academic articles on leadership. But one day a friend asked me a simple question on how to coach a struggling manager. I was baffled. I could compare and contrast almost any prominent leadership theory, but I had no idea how to fix the simplest management problem. I realized that I was lost in a sea of knowledge. The more I learned, the less I knew."

Google's Project Oxygen was designed to identify what successful Google managers do. Too often, training departments try to help managers improve their "skills" or "traits." But changing traits is very difficult. Instead, Google chose to teach managers what to do - after doing a lot of very disciplined research.

"The team spent one year data-­mining performance appraisals, employee surveys, nominations for top manager awards and other sources. The result was more than 10,000 observations of manager behaviors. The research complemented the quantitative data with qualitative information from interviews. The interviews produced more than 400 pages of notes, which were coded using standard behavioral science methodologies."

The final result was eight behaviors great managers do that make them great. (I broke one of them apart into two, so now there are nine. -df)

They are, in order of importance:
  1. Be a good coach
  2. Empower (don't micromanage)
  3. Be interested in direct reports, personal and work success and wellbeing
  4. Be productive and results ­oriented
  5. Listen to your team
  6. Be a good communicator
  7. Help your employees with career development
  8. Have a clear vision and strategy for the team
  9. Have key technical skills, so you can advise the team. 

Interestingly enough, these correlate with another list, complied by Professor Jeffrey Pfeiffer in his 1998 book The Human Equation - Building Profits by Putting People First, which he called Seven Practices of Successful Organizations. These are not in any order of priority. Pfeiffer is known for his steadfast commitment to data backed recommendations, not fluffy leadership advice backed by guesses.

  • Extensive training
  • Employment Security
  • Selective hiring of new personnel
  • Reduced status distinctions and barriers across levels
  • Self managed Teams and decentralized decision making
  • Extensive sharing of financial and performance information
  • High performance driven compensation compared to your competition


Sheryl McMillan took it one step further in her July 8, 2016 posting, which began with a re-telling of Aesop's tale of the Lion and the Oxen;

"A Lion used to prowl about a field in which Four Oxen used to dwell. Many a time he tried to attack them; but whenever he came near they turned their tails to one another, so that whichever way he approached them he was met by the horns of one of them. At last, however, they fell a-quarrelling among themselves, and each went off to pasture alone in a separate corner of the field. Then the Lion attacked them one by one and soon made an end of all four."

United we stand, divided we fall."

Cheryl wrote of how she was once part of a leadership group formed from two merged organizations. Headcount reductions ("right sizing") followed, and all leadership jobs, including her new boss’s, were under scrutiny. The new boss only liked ideas that supported his position. many felt that he didn’t care about others' opinions. As a result, instead of being encouraged to work together for the good of the organization, everyone felt pitted against one another and found themselves protecting their own “corners of the pasture”.

Cheryl observed that in every interaction with your employees, you are either creating a psychologically safe or unsafe environment and gave three concrete suggestions to help build what Simon Sinek calls a "Circle of Safety:"

Actively Seek and Take Feedback

Understand that as the leader, you hold position power and can directly impact the livelihood of your employees. You must make it safe for your employees to challenge you and to give you candid feedback. Share some examples of your own past bad ideas and decisions, and explain the dangers of future one’s going unchallenged. Frequently request feedback and grateful to receive it. Never rebuke what is offered. Instead, restate what you heard and thank the giver for the feedback.

Learn to Listen with Empathy

Learn how to really listen so that your employees feel your empathy. Restrain yourself from reacting and responding before the other person acknowledges that you understand their position. Be curious about their perspective and ask open questions when you need clarification. Having empathy means you understand and respect the other person's point of view even if you end up not initially agreeing with it.

Work is About Relationships

As social beings, we are wired with a strong need to connect and belong. Only when employees feel safe will they pull together as a unified team.

According to a research study published in Harvard Business Review about key leadership competencies, “Making sure that people feel safe on a deep level should be job #1 for leaders.”

Note that none of these points say anything about using your position or authority to direct or order the other person to do anything. Quite the opposite; Your role as a leader is to figure out how to bring the best out in your employees and make a safe space for them to discover and do what needs to be done. (Even the Norwegian Bachelor Farmers.)

Now, go out and ask your people some open ended questions. Listen. Take notes. Thank them for sharing and encourage them to tackle the problem as a team.

You'll be amazed at the results.


Friday, October 14, 2016

The Contingent Workforce Contradiction

Why are these Contingent Workers smiling?

In a recent article entitled "No Longer Just A ‘Temp’: The Rise Of The Contingent Worker,: Maria Wood quotes some interesting statistics about the "Contingent labor" workforce.

"In 2014, the average share of contingent labor was 18 percent, up from 12 percent in 2009."

"Elance-oDesk and the Freelancer Union report that 53 million people — or 34 percent of the workforce — did freelance work in 2014."

"By 2017, contingent workers, including independent contractors, statement-of-work-based labor and freelancers, will account for nearly 45 percent of the world’s total workforce."

"MBO Partners’ most recent “State of Independence in America” workforce report revealed 30 million classify themselves as independent workers, either as “solopreneurs” who work independently as their only source of earnings, or “side-giggers” — those picking up outside assignments for extra income. That number is projected to grow to nearly 40 million by 2019."

"Ardent’s found that 92 percent of enterprises indicated non-traditional staffing was a vital to moderate facet of their overall corporate strategy."

At the same time one of the most popular speakers on TED is Simon Sinek. His message is almost the polar opposite;

"The best organizations foster trust and cooperation because their leaders build a Circle of Safety. 
This safe culture leads to stable, adaptive, confident teams, where everyone feels they belong."

If a contingent workforce is "a provisional group of workers who work for an organization on a non-permanent basis, also known as freelancers, independent professionals, temporary contract workers, independent contractors or consultants." there is something seriously wrong.

Do you see the conflict?

For some insight into this, take a look at Benno Bos' EDSO in Action.

Please note, this isn't touchy-feely, guru-speak, munmo-jumbo. We're talking neuro-biology. The type of human neuro-biology at the heart of all the web chatter about Emotional Intelligence, Empathy, and Design Thinking. The neuro-biology that your most basic actions and thoughts are built on.

Quoting from EDSO in action;

"When we are in an environment where we feel safe, with the people around us, we naturally protect them and look out for their interests. Our leaders protect us and we protect our leaders. We hope to make our leaders proud, showing them that their sacrifice to protect us and help us grow has been worth it. We are more capable of overcoming the constant dangers from the outside and creating a Circle of Safety on the inside."

When Simon Sinek asks what it would be like to have a job where you are in a Circle of Safety does working for an organization on a "non-permanent basis" immediately spring to mind? How about being in a family on a "non-permanent basis"?

This isn't about that availability of insurance benefits, or equal pay for equal work, or protection from discrimination of any flavor. It's about belonging to a group with common goals and beliefs.

To get a feel for what Americans are worried about Chapman College publishes an annual survey called America's Top Fears. The group area with running out of money and unemployment ranked #5 in 2015, just behind Man-made disasters, Technology, Government and the Environment.

Its part of the reason 70% of workers report they are disengaged in the workplace and a thinly veiled disguise for lack of commitment, even infidelity in the workplace. Staffing agencies love it. Selfish management loves it. Stopping it should be in the platform of any viable political candidate or party.

Its time to call foul on the Contingent Workforce Revolution for the baldfaced lie it really is.

(End of political rant. We now return you to our regular programming. -df)


Thursday, October 13, 2016

This Truly Changes Everything


An article by Bryan Kolb, Robbin Gibb and Terry E. Robinson of the Canadian Centre for Behavioral Neuroscience at the University of Lethbridge could literally change your-self perception, enough that you might change your world.

 Yes, you read that right. I said the information in the article could change your world.

The abstract states;

"Although the brain was once seen as a rather static organ, it is now clear that the organization of brain circuitry is constantly changing as a function of experience. These changes are associated with functional changes which include memory, addiction and recovery of function. Behavior can be influenced by a myriad of factors including both pre and post natal experience, drugs, hormones, maturation, aging, diet, disease, and stress. 

Understanding how these factors influence brain organization and function is important not only for understanding both normal and abnormal behavior, but also for designing treatments for behavioral and psychological disorders ranging from addiction to stroke."

The popular term for this phenomenon is brain plasticity and the implications are huge.

Generations were taught that the brain grew until we reached adulthood, stopped growing, and that was that. By the time you reached your mid-twenties, the die was cast, the organic computer between your ears was built and the rest was just about applying the information that was stuffed into it at school. That idea was a pillar of education and the law, what we taught and how we taught it, our ideas and definition of crime and punishment, treatment of disease and who you could become in your career and family.

There have been a few who thought about this differently - Carol Dweck and Albert Bandura, for example - scientists and sociologists who dared to suggest that what we teach our children can have a dramatic effect on their success and that even the most primal fears can be overcome. But this confirmation that our brains and behaviors are plastic from cradle to grave, even to the point of recovery from massive loss of function, is more than ground breaking - its game changing.

And it couldn't have come at a better time. The challenges we face in our families and at work are literally tearing the fabric of our society apart. As long as we believed that there was some immutable, organic reason why we couldn't change there was an excuse not to change.

That excuse has been blown away and what is left opens a range of possibilities which could literally change the world.

Don't take my word for it. Read the article

Think about it. Do something about it.

Stop making excuses.

Be the change.

Design it.

Do it.



Friday, September 23, 2016

Bottoms Up Plus Top Down Equals Design Thinking?

A Modern Topsy Turvy Doll
One of the hottest topics in one of the online Design Thinking discussion groups has to do with the nature of DT; Is it an authentically valid problem identification and resolution approach or a fraudulent repackaging of old ideas in an effort to drive more money into the pockets of consultants?

One aspect of this question which I haven't seen discussed much relates to the differences in the Top-Down vs. Bottom-Up approaches to design, problem solving and learning. These were discussed very nicely in two articles; one by Dipwal Dessai,  Director of Product at Samsung VR and the other by Allison Toepperwein and Vince Penman on the Product Design Show;

Dipwal tells a story about discussing a new feature that involved building functionality which had never been done before. In order to design it, they relied on a few assumptions that were difficult to validate without actually building the product. He wrote;

"This reminded me of the fundamental differences between bottom-up vs top-down product development, and two companies that follow them: Google and Apple, and how this approach defines how products are built.

Google believes in being extensively data driven. All the products that are built at Google go through extensive number-crunching and analysis before (well, for the most part). It is very difficult for someone to justify a brand new product as there might not exist enough existing data to validate it.

Apple, on the other hand, is driven by vision. There is, of course, a lot of user research which drives the vision, but Apple has repeatedly built new products which create a new market which never existed before. They have changed the company focus multiple times in major ways that affects more than 50% of their revenue or users. It usually involves the high level teams defining a clear product vision for the company, and everyone working towards executing on that path.

Creating something that is truly groundbreaking is extremely difficult to validate using existing data, so it relies on having clear vision of what is going to be useful. It is also very difficult to create something using iterative, data driven techniques to change people’s behavior significantly. It is, however, a great way to do incremental improvements to an existing product and get big results and can work quite well until someone ‘changes the game’. A top-down, vision driven strategy can refute the existing mindset to create something truly revolutionary, but it relies on a ‘leader’ being able to analyze the data they have and define the new 'vision’ clearly.

Having a clear overall vision for the company also helps the project teams know what’s good and bad, because they have a clear path which they can follow to be successful. The vision has to be broad enough to consider global trends, but also sharp enough that it can be followed, This is absolutely the most critical thing for the long term success of a company.

One can also argue that the difference is similar to a democracy vs dictatorship. On paper, under the ideal conditions, dictatorship based governance can be more efficient. However, its more prone to ‘rogue dictators’ which leads us to the belief that democracy is better in the long term.


In the end, getting the right vision is extremely difficult, but is arguably the biggest factor in determining long-term success of a company. As someone building new products, I always strive to have a very clear direction for where the product should go in the long term, and if that vision is right, the pieces will fit in as its executed."





Vince and Allison discuss the same subject in this video from the Engineering.com web page. 

To summarize;

Which design method will work best for your project? Consider the following:

1. Will your Product Concept Phase be heavily experimental? Are you trying to make something completely new? If so, a Bottom-Up iterative approach might be best for your project.

2. Is your project constrained by a tight budget? If so, a Top-Down approach can help you maximize savings by thoroughly planning budgets at the beginning of your product concept design cycle.

3. Are you building a large, complex system? Complex systems and machines benefit from a Top-Down approach because it breaks down a project’s goals into smaller problems that are more easily solved.

4. For your project to be successful will you need everyone’s voice to be heard? If the problem you’re trying to solve is going to require a lot of creativity a Bottom-Up approach can help leverage all of the creativity in your group by letting them experiment and voice their opinions.

Of course, that raises the question; What do you do when you are trying to design a completely new, large, complex system, on a tight budget and need everyone's voice to be heard? In the video they don't give that process a name, but they do on the website;

"While some insist that one approach is better than the other, those who are invested in the Design Thinking methodology know that a blend of the two approaches often produces the best results."

What would you call that? Apparently Bottom Up + Top Down = Design Thinking.

Wednesday, September 21, 2016

The Zachman Framework and Design Thinking

I've posted previously about TRIZ, the method of resolving conflicting requirements and we've explored how similar Design Thinking and Boom's Taxonomy are, but I was introduced to something today that I'd never seen before.  It's called the Zachman Framework;

John Zachman's Architecture of Everything
It's a matix which maps the artifacts of storytelling against the points of view of of everyone involved in the product development process - except the customer/user.

Storytelling
Product Development Swim Lanes

According to John Zachman the framework is; "a theory of, the existence of, a structured set of, essential components of, an object, for which explicit expressions is necessary and perhaps even mandatory for creating, operating, and changing the object (the object being an Enterprise, a department, a value chain, a "sliver," a solution, a project, an airplane, a building, a product, a profession of whatever)".

In other words; a way to describe something completely enough to be able to understand and change it, and therefore be able to control, the process of its creation/manufacturing.

Zachman said; "this ontology was derived from analogous structures that are found in the older disciplines of Architecture/Construction and Engineering/Manufacturing that classify and organize the design artifacts created in the process of designing and producing complex physical products (e.g. buildings or airplanes).

It uses a two dimensional classification model based on the six elements of storytelling; What, How, Where, Who, When, and Why, intersecting six distinct perspectives, which relate to stakeholder groups (Planner, (Business) Owner, Designer, Builder, Implementer and Worker). The intersecting cells of the Framework correspond to models which, if documented, can provide a holistic view of the (business) enterprise".

Apparently Zachman's framework didn't take the world by storm. In 2004, twenty years after it's creation, he admitted that the framework was theoretical and had never been fully implemented, saying; "If you ask who is successfully implementing the whole framework, the answer is; nobody that we know of yet."

Perhaps it would be interesting to add a row, at the top of the matrix, for the end user's "story"?